================ Switch to AAudio ================ On newer versions of Android, KatieLib can load and use the AAudio API instead of the legacy OpenSL ES. Due to bugs, this is currently not enabled and is considered a "developer-only" feature for now. Notable bugs: - Internal audio recording does not work - Switching audio sources (e.g. from speakers to headphones) cuts sound until the audio stream is re-created (e.g. by unfocusing and focusing the game) While not formally tested, this should reduce audio latency by quite a lot, assuming Android's OpenSL implementation is still as bad as it was when Dennis `wrote about it on his blog `__.